It was fun to unlock new avatars, compete for stars and rack up points.ĭon’t worry if you’ve let your Nintendo Wii fall into disrepair after switching to a Switch or another platform. I would recommend this game to fans of the Zumba workout. I threw enough energy at the game so that it counted as my workout for the day. Other songs from around the world kept me challenged to follow along with the unfamiliar beats and rhythms. Not having kids of my own means that even “Baby Shark” was a refreshing change of pace. I giggled at the throwback “Everybody” from Backstreet Boys. While I’m not a super-fan of any of the songs, the game is filled with upbeat tracks. It was the perfect pick-me-up for a day stuck indoors after days of not going anywhere.
an aerobics routine that involves more than just dance activities. My goal was the play the the last game made for the Wii: Just Dance 2020. Aerobics videotapes are available through most physical education equipment vendors.
World Health Organization Geneva, Switzerland: 2016.On a rainy, mid-quarantine day, I dusted off my old Nintendo Wii. Consideration of the Evidence on Childhood Obesity for the Commission on Ending Childhood Obesity: Report of the Ad Hoc Working Group on Science and Evidence for Ending Childhood Obesity.
In this article, we’ll take a closer look at what the Just Dance video game is all about, how to use it for weight. Trends in overweight prevalence among 11-, 13- and 15-year-olds in 25 countries in Europe, Canada and USA from 2002 to 2010. Each dance routine is a workout, even though it might not feel like it. doi: 10.1016/j.metabol.2018.09.005.Īhluwalia N., Dalmasso P., Rasmussen M., Lipsky L., Currie C., Haug E., Kelly C., Damsgaard M.T., Due P., Tabak I., et al. World Health Organization Obesity: Preventing and managing the global epidemic. Global, regional, and national prevalence of overweight and obesity in children and adults during 1980–2013: A systematic analysis for the Global Burden of Disease Study 2013. Ng M., Fleming T., Robinson M., Thomson B., Graetz N., Margono C., Mullany E.C., Biryukov S., Abbafati C., Abera S.F., et al. AVG could be an effective strategy to increase energy expenditure in children and adolescents with overweight and obesity.Īctive video games children energy expenditure gender differences obesity. (4) Conclusions: The energy expenditure with AVG combined with multi-component exercise was 5.68 kcal/min in boys and 4.66 kcal/min in girls with overweight and obesity. Significant differences between boys and girls were found, but were partially due to the difference in weight, VO 2max, and fat-free mass. Participants spent the most energy on BKOOL, followed by Ring Fit Adventures, Dance Mats, Xbox Kinect, and the Nintendo Wii, with significant differences between BKOOL and the Nintendo Wii.
(3) Results: The mean energy expenditure was 315.1 kilocalories in a one-hour session. The energy expenditure was estimated from the heart rate recorded during the sessions and the data from the individual maximal tests. The AVG used were the Xbox Kinect, Nintendo Wii, dance mats, BKOOL cycling simulator, and Nintendo Switch. (2) Methods: A total of 45 children with overweight or obesity (19 girls) performed an AVG intervention combined with exercise. The aim of this study was to investigate the energy expenditure during an AVG intervention combined with exercise, differentiating by gender. (1) Background: Childhood obesity has become a main global health problem and active video games (AVG) could be used to increase energy expenditure.